Preamble

I bid thee welcome, fellow wanderer! I’m your host, the Nerzenjäger, and this is my vault (read: weblog) of certain decay, meaning, that this opening post already could lead to your character’s untimely death. Yup, you read that right, amigo. Grab your Tunnels & Trolls character and prepare to meet your maker as you step closer to my fiendish courtyard of unspeakable monstrosities.

Since this blog is dedicated to Tunnels & Trolls (wait, you don’t even know what Tunnels & Trolls is? Stop reading further and jump directly to section 4), the best way to introduce myself to you, the reader, is by making a solo-module out of this very first entry. It will certainly be the shortest solo you’ve ever played, but you know what? Some interactivity’s always better than a lame introduction. Go ahead if you dare.

-1-

As you’ve passed the northern reaches of the blogosphere, a mighty stronghold emerges on the horizon. This is the Jäger’s Nest, his unholy monastery, home to blasphemic lore and countless creatures unknown of. A half day’s journey later you are about to approach its blood-red, demonic front-door. Are you brave enough to face what lies behind the entrance? Then gather all your courage and jump to section 3. Or are you a wussy and would like to have a look around, pretending to be a cautious and clever delver, while you’re actually only delaying the inevitable? Then read further at section 2.

-2-

You step into a trap and are catapulted to kingdom come by an ominous mechanism. Oh, the pain! Roll up a new character and return to section 1.

-3

The door opens whilst rumbling strangely. As you try to pass it, you shriek in horror as it’s wooden texture transforms into something close to a human face. A “Barking Door” engages you into battle.
Barking Door: MR720, Damage: 73d6+360
If you manage to kill the door, you’ve proved yourself worthy to enter the stronghold. In it’s final gasp, the Barking Door spits out 20d6 worth of gold and “Nerzenjäger’s Hat”, a mighty artefact.
Nerzenjäger’s Hat: head gear, weight: 0, effects: you may repeat any failed saving roll on IQ
Move on to the next post in this blog.

-4-

Tunnels & Trolls is the brainchild of Ken St. Andre and second ever to be published roleplaying-game right after Dungeons & Dragons. Currently, as I write these words, in it’s 7.5th edition, it has garnered a small, yet strong following, who love it’s low complexity and modular design, which makes all editions almost fully compatible with each other. Words can’t describe the experience, so if you’re looking for a fast, fun and yet complete fantasy roleplaying-game, Tunnels & Trolls is your choice. Head to Outlaw Press, Fiery Dragon or Flying Buffalo, grab a copy of the rules (there’s an edition for every taste, mine being the “Mythical 6th Edition”), read through them, roll up a character and go straight back to section 1.

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6 Responses to “Preamble”

  1. Hogscape Says:

    Wonderful intro style, most appropriate. I shall look forward to lots more.

  2. The barking door–I love it! It’s too strong for most adventurers, but a stout party of 10 mid-levels could probably take it. I’ll just be mentioning your blog over at Trollhalla.

    • Nerzenjäger Says:

      You honour me with your visitation, Trollgod! Thank you for the kind words and the single best tabletop roleplaying game I’ve ever laid my hands upon.

      • I am very pleased to see another T & T blog appear, even if your preference in editions is the pirated 6th edition instead of the latest, greatest 7.5th edition. You know that Trollhalla is open to you if you wish to join, and you can join for free by simply asking.

      • Nerzenjäger Says:

        Oh, look, on my table I use the Corgi 5th and the 7.5th edition box, but as my primary reference the Mythical 6th. I take smaller bits out of any of these three editions. As you can clearly see by my blog entries, my “own” version of T&T is more or less heavily house-ruled anyway.

        I’d love to join Trollhalla finally! Would you please invite me, oh Trollgod?

      • Nerzenjager, if you’d like to join Trollhalla, please send me an email at: kenstandre@yahoo.com.

        To get in you need to tell me 3 things:

        1. Your correct name and street address.
        2. A trollish name you’d like to use. Nerzenjager works perfectly well.
        3. a password that you want to use.

        Once you email me this info, I’ll add you to the Trollhalla database so you can logi in and join the motley crew.
        Your login will be your email address.
        Your password will be whatever you tell me your password is.

        Best wishes,
        Ken

        P.S. The invitation is open to anyone reading these comments. If you’d like to join trollhalla, just follow the instructions given above.

        H’aaarrrrggghhhh!
        Khenn Arrth

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