Archive for the Character Types Category

Type: Barbarian

Posted in Character Types on January 8, 2010 by Nerzenjäger

He’s generally handled in the same way as the 6th edition warrior, with the following differences:

– A person of great endurance, his prime attribute is CN
– Being a child of the wilderlands, he never wears armour except for loincloth and fur he already posesses in order to stay agile like an animal; it has an armour rating of 2
– Different to the warrior, he is a being of such brute power, that he can wield a two-hand weapon in one hand and a one-hand weapon or a shield in the other one (or two one-hand weapons or even two shields if he’s more into defensive tactics). To ensure his toughness grants the use of two weapons, you have to check the ST and DX dependencies of both weapons/shields and take the highest value in each dependency.
– Barbarians despise modern technology like black powder gunnes because of their complexity and low reliability. They will never use any other ranged weapon than the bow (yup, they even despise crossbows) because in their opinion it is the perfect hunting tool. When using any sort of bow they lose one less die when firing at distant targets, just like elfs. However, as elven barbarians are a rarity, this advantage is not cumulative.
– Like the warrior, the barbarian has a natural armour rating in addition to his armour already worn. Different to the warrior though, years of wilderness survival have sharpened his senses even more, thus his natural armour is his current level +2

Type: Marksman

Posted in Character Types on December 2, 2009 by Nerzenjäger

T&T has a very intriguing premise when it comes to character classes: you have a handful very basic ones you can choose of and should let your imagination do the rest. This means a warrior could be anything, just interpret the type however you want. It could be a cavalier, knight, pirate or whatever fits. For all those who crave for more specified types, this section is devoted to individual character types for the Mythical 6th edition. Enjoy!

As the name suggests, the marksman is a warrior specialized in ranged combat. As always in T&T, the label should be understood as rather abstract, thus a marksman can be an archer, a rifleman, a hunter or even a cannoneer, if you’re aiming for the more exotic niche.

The marksman is handled in the same way as the warrior, but with the following differences:

– Marksmen are masters of their craft, with their eagle eyes, they never lose more than two dice when firing at a target. Henceforth any saving roll involving sight is reduced by one level in difficulty.
– It requires skill to use a ranged weapon with such a proficiency; their prime attribute is DEX amongst two others to be chosen by the player
– Since marksmen are trained in ranged combat, they can’t use two close combat weapons nor two-handed close combat weapons.
– Marksmen can only make use of their warrior combat add bonus in ranged combat, in close combat, they can only use their natural adds
– Unlike the warrior, they gain their weapon proficiency immediately, not on level 4. Though it has to be for a ranged weapon.