Archive for the Equipment Category

Nerzenjäger’s Armoury #2 – TTYFEL

Posted in Equipment on October 27, 2009 by Nerzenjäger

This column features weapons and armour of different kinds, magical or non-magical, my players got as loot in my ongoing Mythical 6th campaign. Many of them I had to “invent” ad hoc, still, there are some creations I think have a very unique feel to them and might grant you an insight on how T&T is played over here in the old world.

TTYFEL
The “Take that you fiend!-Execution Lance” – or in its common abbreviation “TTYFEL” – is a sword of great magic power. While it doesn’t deal that much of non-magical damage, there’s still the possibility that this demon sword unleashes a TTYF of random grade at the enemy.

Type: 1-hand sword
Weapon damage:
6d6+4
Dependencies: ST20|DX15
Worth: 2000 gold-pieces
Effects: Each time you deal damage with the TTYFEL roll another d6 seperately. If you roll a six, the TTYFEL deals a level 1 TTYF. Roll again. If you happen to roll another six, the TTYF gets powered up a level. Repeat this for as long as you roll sixes and add the TTYF-damage to your total damage.
Quote: “Ha! Look, his sword’s on fire, seems he can’t control it! Uh-oh…”

Nerzenjäger’s Armoury #1 – The Talking Shield

Posted in Equipment on October 22, 2009 by Nerzenjäger

This column features weapons and armour of different kinds, magical or non-magical, my players got as loot in my ongoing Mythical 6th campaign. Many of them I had to “invent” ad hoc, still, there are some creations I think have a very unique feel to them and might grant you an insight on how T&T is played over here in the old world.

The Talking Shield
A typical round shield at first sight, it actually is an armour with a soul. The Talking Shield is the ghost of an ancient warlord banned into a shield by an unknown evil wizard. The shield has a mouth that is usually shut when not in combat, though its master can try talking to it and make use of its unparalleled wisdom.

Type: Shield
Armour rating:
6
Dependencies: ST10|DX8|CH10
Worth: 35d6 gold-pieces
Effects: Each time The Talking Shield absorbs damage, you can try to cajole it into absorbing double its armour rating by making a successful L1SR on Charisma.
Quote: “Ouch! Dammit, that sword was rusty, master!”